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Fish Flock | Unreal engine 4.25 Niagara tutorial | UE4 Niagara Particle Attribute Reader Sci-fi Tank Effect | Unreal Engine Niagara Tutorials | UE4 Niagara Sci fi Tank UE4.25 Niagara Effects Pack 05 in Martketplace With a system of nested particle systems iirc you can set particle limits and lifetimes individually per system, so you could have the decals max out at 10k and stay for basically forever and the dust - which likely has the highest fillrate impact - could be limited to a much lower number of max particles.

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